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Curriculum

Yr 9 Computing

Curriculum Content

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Year 9 Computing

Curriculum Content

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Organising Businesses

Lesson
number
Indicative content Homework
1 Revision and organising; organise and import browser bookmarks; naming your app business. Reading and research into domain names.
2 Analyse text based logos to identify the features used to create them; revise and experiment with the features of a graphics package; create a text based logo for your business. Finding and analysing advertising banners.
3 Find out about how information technology businesses care for the environment; use the rubber stamp tool to create banner adverts for businesses. There is no homework for this lesson.
4 Use the lasso tool to blur backgrounds and overlay images to create a banner advert for a business. There is no homework for this lesson.
5 Develop a logical diagram of how a computer system works; identify how physical components relate to parts of the logical diagram. Reseaching and producing a slogan for a specific purpose.
6 Challenge: Produce a banner advert to deter hackers. There is no homework for this lesson.
7 Produce an end of scheme report. There is no homework for this lesson.

[/et_pb_tab][et_pb_tab title=”Unit 2″]

Python programming

Lesson
number
Indicative content Homework
1 An introduction to Python and Strings; create your first Python code; produce your own program to input and output user information. None for this lesson.
2 Debug a file that was infected with a virus; correct software code so that Python knows the variables entered are integers and not a string; produce your own programs to capture integers/numbers entered, perform a calculation and output the result. Arrays.
3 Correctly naming variables; create a flowchart from pseudo code. None for this lesson.
4 Match descriptions to Python code; debug more complicated code containing If statements; create pseudocode and a program to estimate the number of apps sold. Selection worksheet.
5 Debugging time challenge; produce your own code using loops/iteration; use selection (If) and iteration (loops) to display multiple messages. Operators worksheet.
6 Challenge: Flowchart and Programs. None for this lesson.
7 Produce an end of scheme report. None for this lesson.

[/et_pb_tab][et_pb_tab title=”Unit 3″]

Website Coding

Lesson
number
Indicative content Homework
1 Revise the structure of webpages; revise how to code web pages; produce a web page based on a design. There is no homework for this lesson.
2 Learn how to insert and style images; insert and style images to improve a web page; create hyperlinks to navigate a multi-page site. Collecting images for a personal website.
3 Create a fully working website using HTML, inline styles, hyperlinks and images; providing feedback to another pupil. Completing a modelling spreadsheet.
4 Apply a number of changes to the inline styles of a multi-page website; apply a number of changes to the cascading style sheet of a multi-page website; produce your own styles in a style sheet and use other pupils’ styles. Applying styles.
5 Challenge: Create a website to promote your application. There is no homework for this lesson.
6 Produce an end of scheme report. There is no homework for this lesson.

[/et_pb_tab][et_pb_tab title=”Unit 4″]

Advanced Data

Lesson
number
Indicative content Homework
1 Introducing encryption and the substitution cipher; send encrypted messages. Research into encryption methods.
2 Decoding messages encrypted with a matrix cipher; produce a quiz about substitution and matrix encryption; Multiple encryption practice.
3 Work with images and binary; create images and explore image resolution; work with images and binary; create, encode and decode images; work with numbers and binary; convert numbers to denary, and perform binary addition. Learning about ASCII.
4 Revise entering data, formulae and graphs; revise replication, autosum and If; complete models using absolute addressing. Absolute addressing.
5 Be the quickest at sorting data; in teams, use bubble and selection sort to sort numbers; use software programs to compare how good bubble and selection sorts are at sorting data; produce a brief report to explain your findings. There is no homework for this lesson.
6 Capture data in a single table (flat file) database; listen to the voice mails and record all orders in a multiple table database; use different operators to search a multiple table database. Researching SQL.
7 Challenge: Advanced Data Guide. There is no homework for this lesson.

[/et_pb_tab][et_pb_tab title=”Unit 5″]

Smartphone Apps

Lesson
number
Indicative content Homework
1 Explore the features of Small Basic; investigate variables in a command line interface (text window); produce code that runs in a command line interface and responds to user input. Spring cleaning your phone.
2 Explore the graphics window in Small Basic; produce a smiley from an image given to you; design and code your own smiley. Download and run Small Basic.
3 Work out which lines of code create the objects in the graphics window; accurately position text in a graphics window. Phishing and bank accounts.
4 Inputting text in a graphics window; input and output text in a graphics window; investigate data protection. There is no homework for this lesson.
5 Advanced x and y locations; user interactions using IF. Variable calculations presentation.
6 Use variables to calculate results on a smartphone; use variables for more complex calculations. Understanding complex code.
7 Annotate code; challenge: complete a converter app. There is no homework for this lesson.
8 Evaluate another pupil’s work; produce an end of scheme report. There is no homework for this lesson.

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